The first thing you might notice about House is that it is a weird, weird place to watch a TV show.
A lot of the stories in the series are just about what’s happening around the house.
And it seems like the series is a bit of a family show.
There’s a lot of people in the house, but also a lot more people who are the subjects of the shows’ characters, or are trying to figure out how to deal with the family dynamics.
The characters all seem to have their own issues.
Some of the characters are trying desperately to get back together, and others have to figure things out on their own.
The House team tries to figure that out, and it’s often a little difficult, and sometimes it’s very frustrating.
It’s funny, though, because they’re not all terrible people.
Some characters have problems that people don’t see coming, like the parents who are trying very hard to get the kids back together.
Others are just struggling, and there’s a few moments where things seem to be going so well that they’re actually a bit like, Oh, shit, what’s going on?
There’s also a little bit of the series’ love interest, a girl named Pam (played by Lisa Hanawalt), who’s trying to find her own identity.
It seems like there’s some sort of internal struggle that’s happening in the House, but it’s always very hard for her to get over that.
As a whole, the show is very smart and very funny, and I loved it.
I really liked that it took place in New York City, and that it had this kind of weird, quirky family vibe.
There are lots of characters who are all in different places at the same time, and they’re all struggling to figure themselves out.
It was a really smart, fun way to play out this very complicated family dynamic, and, as far as I’m concerned, that’s the kind of show that people should watch.
The rest of the House is kind of just a bunch of characters with their own problems, and some are trying hard to find some kind of identity.
There is a lot to like about the series, and even though it’s a strange show to watch, it’s also very much a family-friendly one.
The TV show was written by writer-producer Aaron Kaplan and executive produced by Lauren Cohan, and stars Kevin Spacey as the lead.
I talked to Kaplan about how the series came together, the characters, and what they learned from the process of making the series.
[House is] not your typical TV show—it’s not a sitcom, it has no focus on characters.
The series is actually a show about the dynamics of families.
It has a lot going on in the characters’ lives, and a lot that they’ve done over the years, and when they come together to solve their problems, they’re very, very complex.
It is kind, in many ways, a show where you go, What are the people doing?
Why is everyone trying to do this thing?
And so, what we were trying to create with House was a show that’s like, What if the only thing that mattered was how people did what they do?
It’s a show like the show Lost, where people don’s relationships and their goals and their lives are really much the focus.
We really wanted to build that out into a character that’s very different from the other characters, who have this very, kind of strange relationship to their family.
We wanted to create an alternate universe where there are different stories that are happening at the exact same time.
How did you come up with the characters?
Aaron Kaplan: It was kind of a challenge.
The main characters are the family, but there are also other characters who were very much just part of the show’s world.
I’ve always loved that show, and Kevin Spaceys character, Pete, is so much a part of that world.
He’s a sort of a character of the family who’s very good at everything, but then also very bad at everything.
He has to be in a lot different situations at once.
So, we had to figure, What does it mean to be a family?
What is the value of family?
That’s what I think of as the show at the core.
It just seemed to make sense to me.
Lauren Coughlan: I think that was the point at which we kind of got to, “Okay, this is the show that we’re all watching.”
That’s the way it was written.
I think we just kind of kept going and went from there.
It started off with a series of very straightforward character motivations and things that were very clear to us, and then as we started to play it, we started looking at the things that people are doing that make people seem to fall apart and kind of get together, just like we did in the original.